Vanilla: Making a Game in Python with No Extra Libraries


Many libraries have been created to make Python easier to use for game developers. At the beginning of this project I just didn't have access to those libraries. So I decided to make a game using some of Python's simpler functions. I wanted it to be a collecting game one that people could just play in their free time but I wanted to make it different so I decided to add the High Score component of the game this eventually led to the decision to not have save states the game would now be a one sitting rush to collect Items and battle other people in a rock-paper-scissors style format. The Item collection system I implemented made it easy to add new Items so I did that and now there is over 100 of them and more are on their way. I tried a system for battling where the player would choose an Item out of their collection and then the game logic would see if the item was in a specific category and then finally check how that faced against the opponents item but that just didn't work and it was scrapped. Random chances of events made the game a lot more enjoyable so I added quite a few of them which each granted specific items out of a list of them.  The features of Every and Anything are still being updated and added to so expect more in the future.

STheisMakesThings

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